package flare.animate.interpolate
{
    import flash.geom.Point;
    
    /**
     * Interpolator for <code>flash.geom.Point</code> values.
     */
    public class PointInterpolator extends Interpolator
    {
        private var _startX:Number, _startY:Number;
        private var _rangeX:Number, _rangeY:Number;
        private var _cur:Point;
        
        /**
         * Creates a new PointInterpolator.
         * @param target the object whose property is being interpolated
         * @param property the property to interpolate
         * @param start the starting point value to interpolate from
         * @param end the target point value to interpolate to
         */
        public function PointInterpolator(target:Object, property:String,
                                          start:Object, end:Object)
        {
            super(target, property, start, end);
        }
        
        /**
         * Initializes this interpolator.
         * @param start the starting value of the interpolation
         * @param end the target value of the interpolation
         */
        protected override function init(start:Object, end:Object) : void
        {
            var e:Point = Point(end), s:Point = Point(start);
            _cur = _prop.getValue(_target) as Point;
            if (_cur == null || _cur == s || _cur == e)
                _cur = e.clone();
            
            _startX = s.x;
            _startY = s.y;
            _rangeX = e.x - _startX;
            _rangeY = e.y - _startY;
        }
        
        /**
         * Calculate and set an interpolated property value.
         * @param f the interpolation fraction (typically between 0 and 1)
         */
        public override function interpolate(f:Number) : void
        {
            _cur.x = _startX + f*_rangeX;
            _cur.y = _startY + f*_rangeY;
            _prop.setValue(_target, _cur);
        }
        
    } // end of class PointInterpolator
}